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Mini-Bloggers

Posted by: klbeasley | April 11, 2010 | 2 Comments |

People have a tendency to underestimate small children. A couple of years ago, I’d probably have been one of them. The combination of having my own kids and having an opportunity to teach younger and younger kids at school means I’m now a complete believer that there are no limits to their capabilities.

Like many people, I have been keeping a family blog (with the intention of keeping my family back home up-to-date with our goings-on) since 2005, when my daughter Scarlett was born. I have managed to keep blogging over the years, and it has been a wonderful reminder of events and day-to-day happenings that I would have forgotten about otherwise. The baby books I keep for the kids are somewhat embarrassing in comparison – lots of blank pages and photos falling out…

I thought about what a great way of documenting learning a blog is – I have a post about the time Scarlett first learned to crawl, learned to walk, wrote her name etc – and how that might translate to the classroom. I figured it would be handy to try this out myself before using it with others, so in the time-honored tradition of teachers everywhere, I decided to use my own daughter as a guinea pig!

I had already purchased domain names for my 2 children (together with Gmail accounts for both – a fact which my fellow ADEs found amusing during a session Jeff & Chrissy initiated over dinner one evening – “what’s the geekiest thing you’ve done?”) so setting Scarlett up with a blog was not going to be a huge drama. I knew exactly which blog platform I wanted to use – I simply haven’t found anything easier for kids than the drag-and-drop interface of Weebly. I wanted something Scarlett would be able to manipulate herself (with assistance from me of course).

weebly 1

I wanted Scarlett to be as involved in the process of blogging as she could be. Given that she is four years old, this meant that instead of predominantly typing, we recorded her explanations of pictures using my iPhone, which we then emailed to my address, and uploaded to the blog from there.

IMG_0024

Scarlett has done the vast majority of the clicking (and dragging). She has typed parts too (that she has said and I have transcribed for her) and taken some of the photographs. Each time we do an entry together, she is getting better and better.

The impact on her literacy and numeracy, together with her geographical knowledge is encouraging. The other day, we went to the site and she said, “Oh look Mummy! Two comments!” though I’ve never taught her the word ‘comments’ before. She also wanted to look at her map (the clustrmap I set up to show her the location of her visitors) to see the dots around the world. She pointed out New Zealand (where our family is from), and Singapore, and then we talked about the other places people have visited from. The hit-counter has got up to 179 at last count, which was more than she could count, but now she knows past 100.

Thanks to my fantastic PLN, Scarlett has enjoyed getting comments from all sorts of lovely people around the world. It is amazing that she has had the opportunity to hear from such a diverse group of people. What a motivating experience! I’m sure it is largely due to them that Scarlett has been coming to me saying, “Mummy, I want to do my blog.”

I am also glad to help capture her voice (both literally and figuratively) explaining her world, as I am sure it will be something she will look back on fondly in years to come.

Scarlett’s not the only little kid out there blogging – I found out about Owen in HK through his Dad, and Kaia’s an inspirational photographer too (with tips from her Dad). Maddie and her Mum in Shanghai blog about their life overseas & Oscar in Hanoi makes movies that hope to improve the lives of disadvantaged kids in Hanoi (with help from his Mum & Dad).

I’m sure these parents would agree with me when I say that blogging with your child is a great activity to do together. It’s nice to spend time talking about events in your child’s life, organising content and reflecting on experiences together.

I truly believe if Scarlett and I can do this, anyone can! I would love to hear about other success stories out there.

Finally, please visit Scarlett’s Blog to leave a red dot from your country on the map. I can tell you – honestly – she will be excited to see it! A comment may even tip her over the edge..!

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Group Dynamic!

Posted by: klbeasley | March 28, 2010 | No Comment |

ADE group T-shirtsYou know how sometimes the planets align and everything works effortlessly? When you somehow manage to snag the most productive, knowledgeable and talented bunch of people and complete tasks with absolutely no stress and plenty of fun? Well, that was my group for the ADE 2010 Challenge Based Learning task!

I decided I wanted to focus on sharing best practice with teachers wanting to integrate technology more into their classrooms. Thankfully (and perhaps intentionally), I found a group of like-minded people to inoneplace logohelp work on this issue.

By the end of day 3 of the ADE Institute, our group knew we were going to create a website that would be edited by invited educational tech experts, which would feature best practice at our various International Schools. We even had a name – we secured the domain inoneplace.org and were on our way…

PizzaWe decided we wanted our presentation to the other ADEs to be a take off of the launch of the iPad (please take the time to look at the link!), so we set about creating something similar. We got T-Shirts on the cheap, and had Chrissy write our domain name on the front & our twitter handles on the back. I noted down the text on the video and Jeff modified it to fit our product (over sensational pizza at lunch). Patrick offered his house, and set about creating a take-off of Steve Jobs’ Keynote of the iPad launch. Donna said she’d edit the iMovie, and Thomas laid down the sound track using GarageBand.

Jeff videoed us all, then Donna started editing. I wrote the first blog post on the site while the others were creating. Chrissy & I sorted out a twitter name and an email address, while Jeff created the look of the site using Wordpress. It would be remiss of me not to mention Patrick’s wife Rebecca, who helped us bring our vision for the logo of our site into being!

Here’s our promo video for your viewing pleasure…

Chilli CrabWe all laughed and had fun the whole time, and unlike some groups, didn’t need to stay up until 3am sorting out our stuff. We were done and dusted by the time we had to meet at 6:30pm for Chilli Crab at the Esplanade! Sa-weet!

So I’d like to shout out a huge thank you to my lovely, talented and fabulous group. You have re-energized me and I learned a lot from working with you.

Peace out!

Photo Credits:
Apple Arc – ToGa Wanderings
Chilli Crab peace – Thomas Galvez

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This term, Louise and I have started an after school activity for Grade 4 and 5 students called Techxperts. Here’s how we marketed it to the students:

Do you love using computers and other bits of technology? Are you a bit of a Tech Wizard? Do you know how to use programmes such as Photo Story, Adobe Premiere Elements, Scratch or Google Earth? Do you like to help others?

If so, then the UWC Techxperts need YOU!

Survey students and teachers to see where they need support (and learn to create and use Google Forms in the process).

Create screencasts which show people how to use the programmes we have at school.

Create help sheets to solve common troubleshooting problems.

UWC Techxperts: Saving the world, one screencast at a time.

Student-created products (to-date) include:

  • A series of  screencasts on how to use Diigo
  • A how-to poster for the lab on what to do if you come across a ‘locked’ computer
  • A screencast on how to use PhotoStory (from go to woah!)
  • A how-to poster for the lab on how to log-in to Jing
  • A poster showing the 4 different things to check if your headphones aren’t working

We have been using Jing as our screencast tool of choice. The kids find it really easy to use and were absolutely stoked to try making screencasts and annotated screen captures.

The posters are up in the computer lab, and it has been fabulous to have student-generated products to direct students to with those common troubleshooting problems.

When introducing PhotoStory to Grade 2 students (who had never used it before), it was fantastic to have a screencast which outlined exactly how to get started, from a student’s point of view. I have created screencasts myself previously, but I think it’s nice for them to be made by kids, for kids.

Here are the screencasts which show how to Bookmark & Highlight a page using Diigo, by Jean-Luc.

Do you love using computers and other bits of technology? Are you a bit of a Tech Wizard? Do you know how to use programmes such as Photo Story, Adobe Premiere Elements, Scratch or Google Earth? Do you like to help others?

If so, then the UWC Techxperts need YOU!

Survey students and teachers to see where they need support (and learn to create and use Google Forms in the process).

Create screencasts which show people how to use the programmes we have at school.

Create help sheets to solve common troubleshooting problems.

UWC Techxperts: Saving the world, one screencast at a time.

Cross-posted at U Tech Tips

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5. Share links to content/ideas presented in each session – that’s what Twitter’s all about!Golden Rule

4. Leave out the conference hashtag if you’re talking to your friends.

3. Acknowledge the quotes you tweet – we want ideas to be traced back to their source.

2. Be thoughtful about retweeting with the conference hashtag – otherwise those following the conference hashtag stream will see the same tweet many times.

And the number 1 golden rule for Effective Tweeting at Conferences:

If you wouldn’t say it to their face, don’t tweet it!

It’s simple really.

Happy tweeting!

Image credit: whoswho

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Computer ABC’s

Posted by: klbeasley | February 10, 2010 | No Comment |

Keyboard shortcuts are important skills to learn, and I wanted to highlight them a bit more in the lab by creating some displays. I did what any self-respecting Technology Facilitator would do – I Googled it.

I stumbled across this photo by arvindgrover:

Keyboard Shortcuts

Which referenced this fabulous set of posters of Mac shortcuts organised by letter of the alphabet:
Alphabet Line 08

Which led me to create this version for Word 2007 (which is what we have in the lab).
Computer ABCs

I hope you might find it useful – I learned a couple of shortcuts I didn’t know about in the process!

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Lingt Language

Posted by: klbeasley | February 8, 2010 | No Comment |

Our Chinese teacher Wendy Liao has been at it again – she’s found another excellent site for language learning – Lingt Language.

Here’s what the website has to say about the potential uses of Lingt Language:

Create online assignments that make engaging and assessing student spoken performance as natural as giving out a worksheet.

Make oral exams that take a fraction of the time to administer and assess. Perfect for IB and AP preparation.
Offer targeted feedback to individual responses to maximize student improvement.
Incorporate video and images to create media and culture-rich exercises.
Archive all your assignments and student responses to reuse next time and track individual improvement.

In our elementary school context, Wendy has come up with a unique way of marrying Lingt Language with Voicethread to create a multimedia reflection and learning experience.

Wendy wanted the students to learn and remember the Chinese Characters for various countries, and do this in a way that helps to contribute to the learning of others.

The students selected a country, then tried to come up with a story to create a mental picture, or visual association, that will help others remember the Characters in that country name. They recorded their explanation on a Voicethread, which included all the countries they were studying.

[As an aside, Kim Cofino has a great blog post explaining how making connections to visual cues helped her when she was learning Japanese, which is worth checking out]

See example below:

Following that, students were then directed Lingt Language to answer some comprehension-style questions. A specific link is created for each class page, so you can link directly to the task. In order to answer the questions, students needed to view  the Voicethread as a whole, and learn the country names that their classmates had investigated.

Students could either type or record their answers in the Lingt Language site. The other great thing was that Wendy could either type or record her feedback to the students – isn’t that fabulous?

Here is a copy of the  Lingt Classroom page that Wendy created for the Grade 4’s:

Lingt_1Lingt_2Lingt_3

Highlights

  1. It is a user-friendly interface which is easy for the students to understand
  2. No log-in is necessary for students to enter responses
  3. The ability to record voice or type – this is fantastic for students and teachers alike.
  4. Teachers can mark and give feedback online, in both oral or written form.
  5. Responses can be organised either by student, or by question, meaning teachers can analyse results and check for group understanding.
  6. The potential for learning becomes 24/7, not just limited to the hours you are in a classroom.
  7. Great way to assess and support children according to their individual needs.
  8. It is an excellent way of collecting evidence of student-learning, particularly for student-led conferences.

Things to think about

  1. It requires the latest version of flash, so school/home computers may need updating
  2. Feedback is emailed to students, so students will require their own email address, or an address of a parent to receive feedback from Lingt Language.
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Spicing up Parts of Speech

Posted by: klbeasley | February 3, 2010 | No Comment |

Nicole_WordleIn Grade 1, students have been completing a unit on poetry, and learning about parts of speech. Let’s face it: parts of speech are not the most engaging and exciting topic of study for kids, so finding a way to make it enjoyable was high on our list of priorities.

We found the perfect vehicle for spicing it up – Wordle!

The Grade 1 teachers talked about -ing words in class (verbs), so students came to the lab with a sound understanding of the topic. We decided to make -ing poems so the students could demonstrate their understanding of -ing verbs, and present their understanding in a visually appealing way.

Rachel_wordleWe initially used Microsoft Word to type the poems up, because it meant we had a back-up plan in case we needed to change the spelling or formatting of our Wordles. I asked the students to type the title -ing poem three times (to make it larger on the final wordle), and their name three times as well (so we could easily identify the finished Wordles). Following that, the students typed in as many different -ing words as they could.

We thought a minimum of 15 words would make a reasonably good-looking Wordle, but challenged the students to come up with as many as possible. This provided teachers a lot of useful information, including:

  • Who understood the task;
  • Identifying any misconceptions students held
  • The level of vocabulary students were typing;
  • Students’ spelling abilities;
  • Which students have sound keyboard knowledge, and which students don’t;

Nikhil_wordleWe then moved on to introduce/reinforce some important technological operations and concepts in the process of making our Wordles, including:

  • Ctrl + A = highlight all
  • Ctrl + C = copy
  • Ctrl + V = paste
  • Capitalisation methods – Shift + letter, or Caps Lock on and Caps Lock Off
  • Awareness of the spell check function in Microsoft Word

We used Jing to capture the finished Wordles, and they are now being displayed in the class.

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[Cross-posted at U Tech Tips]

Games and the value of game-based learning has been a hot topic for me lately, so I was thrilled to come across Tom Chatfield’s article, Why playing in the virtual world has an awful lot to teach children in the Guardian on the 10th January 2010 (hat tip to @paulmaglione for the link). Tom argues that there is more to games than meets the eye.

For perhaps the most remarkable thing about modern video games is the degree to which they offer not a sullen and silent unreality, but a realm that’s thick with difficulties, obligations, judgments and allegiances. If we are to understand the 21st century and the generation who will inherit it, it’s crucial that we learn to describe the dynamics of this gaming life: a place that’s not so much about escaping the commitments and interactions that make friendships “real” as about a sophisticated set of satisfactions with their own increasingly urgent reality and challenges.

Super Mario BrosKatie Salen, professor of design and technology at Parsons The New School for Design argues that traditionally, games have not been seen as challenging realities, but rather as time-wasting activities:

There is a long history of understanding games as sort of leisure activities, as a kind of waste of time. And that when we see kids playing games that maybe our first reaction is to say, “Oh well they’re just playing, they’re just kind of wasting time.” There isn’t a sense of even sitting down with the child and asking them… “What’s going on in your head right now?” Because if you sit down and talk to a game player about what they’re doing, an incredible narrative will come out of their mouth about the complex problem they’re working on. A set of specialist vocabulary will spew out of their mouth…
[see the full video here]

From my reading on the subject, there are a number of key learning areas that games help players develop. Here are a few of the main ones.

Games Develop Literacy SkillsMoshi_passable

Many people underestimate the amount of literacy involved in game-playing. Instructions and other comments on the website require reasonably sophisticated levels of reading. James Paul Gee, an Arizona State University professor and leading figure in the field of games in education, argues, “Some people even say that games are killing reading and writing – far from it! They’re actually engaging kids with reading and writing more than ever.” [See the full video here]

By way of example, in Moshi Monsters – a game students at my school have been playing with gusto – your monster tells you how he/she is feeling, with quite a wide vocabulary. My monster has been elated, effervescent, marginal, and sunny lately, but the other day he was just passable. One of our K2 classes created their own monster, and play it as a class first thing in the morning. What a great way to discuss and develop new vocabulary!

In the context of Moshi Monsters, the “specialist vocabulary” that Katie Salen speaks of, includes Moshlings and Rox - both of which I am extremely confident all players would be able to explain clearly.

mystMessage boards are also popular with students as a way of communicating with others. On my message board, students have asked me how to get a particular Moshling, commented on my room and so on. It is great to see the dialogue that it generates, and the buzz in the ICT lab is electric, to say the least!

Tim Rylands, often credited as one of the forerunners of  gaming in education,  brought the computer game Myst into his classroom to develop literacy skills, with great success – he won a Becta ICT in Practice Award for his work in 2005. Since then, projects have been developed by schools and learning institutions around the world, including Learning & Teaching Scotland, who use games such as Guitar Hero and Myst to  stimulate creative and descriptive writing. They have been receiving positive feedback from teachers and students alike.

Games Develop Creativity

Scratch_001Gee states in his video for Edutopia, “Kids want to produce, they don’t just want to consume.” This is certainly true of the Playstation 3 hit, Little Big Planet, which has user generate content as a major part of the game.

At my school, the Grade 2-5’s are devouring Scratch, the MIT-developed computer programming software for kids. Scratch provides an extremely user-friendly platform where users can upload their own games, or download and make changes/improvements to other people’s games and upload them again for the community to try. One of our Grade 5 students contributed a game which he has translated into 3 languages – Chinese, Dutch and English! The code behind this game (and others that the students in my class produce) is extremely sophisticated, and more often than not, beyond my comprehension!

Games Develop Critical Thinking Skills

Samorost_1Players need to use critical thinking skills when playing games. Problem solving and decision making skills, together with logical thinking, sequencing and strategy-making are all reinforced. James Paul Gee argues that playing a game is like a continuous stream of assessment. If you fail to work out what steps need to be taken, and in which order, you will not progress further in the game. Games such as Samorost (and other games created by Amanita Design, including Samorost 2 and Machinarium) are fabulous for all the skills mentioned above. Kids love to play them together, and thrive on the challenge of coming up with possible solutions to rather daunting problems.

Zoombinis is a very popular computer game (and has been since its release in the mid ’90s), requiring complicated mathematical thinking skills. According to Amazon,

Zoombinis Logical Journey challenges children to employ such basic fundamentals of mathematical thinking as organizing information, reasoning of evidence, finding and making patterns, and systematic testing of hypotheses.

zoombinisWe loaded it on some computers in the lab, and had a games focus for our most recent Wired Wednesday professional development with staff, and it was funny how many teachers remembered it from 10 years ago when their kids played it. One teacher even asked to take it home, because it was that engaging! 

Gee, in an interview with Gamezone, argues:

…people are too hung up about learning “content” in the sense of facts. What we need people to learn is how to think deeply about complex systems (e.g., modern workplaces, the environment, international relations, social interactions, cultures, etc.) where everything interacts in complicated ways with everything else and bad decisions can make for disasters.

The thinking skills developed in gaming are transferable across a range of contexts, which will be of great benefit to our students in the workplaces of the future.

Gee explains in the same interview,

Good games stay inside, but at the outer edge of the player’s growing competence, feeling challenging, but “doable.” This creates a sense of pleasurable frustration.

It has also been described as ‘hard fun’. I’m sure many of us have been in the situation where a game has  been too easy or too hard. Those just-right games really hook us in to the point where our concept of time melts away – or as Mihály Csíkszentmihályi, Hungarian professor of Psychology famously refers to it – the state of flow. According to Wikipedia, flow is:

the mental state of operation in which the person is fully immersed in what he or she is doing by a feeling of energized focus, full involvement, and success in the process of the activity.

Games are SocialMachinarium in the Lab 002 (Medium)

The old-fashioned notion of gamers in seclusion, having no human contact is a thing of the past. The majority of games today have a huge social component, including sophisticated discussion forums. Tom Chatfield again suggests:

Visit any website devoted to hosting player discussions of games like World of Warcraft, for instance, and you’ll find not hundreds but tens of thousands of comments flying between players who debate every aspect of the game, from weapon-hit percentages to mathematical analyses of the most efficient sequence in which to use a character’s abilities. It will range from the sublime to the ridiculous, and will be riddled with private codes, slang, trolls, flames, and everything else the internet so excels at delivering.

What you’ll find above all, though, is a love of discussion almost for its own sake; and an immensely broad and well-informed range of critical analyses. It’s not unknown for doctors of economics or maths to wade into the fray – and find themselves bested by other still more meticulous chains of gamer reasoning.

Participation in the social communities surrounding games, interacting with friends in multiplayer games, and contributing to discussion forums all help develop communication and collaboration skills. The ability to communication and collaborate with others is increasing in importance – take the ISTE Nets for example. Being able to establish a rapport with others, in a range of situations will help today’s students in future contexts.

Game-playing provides leadership and peer-learning opportunities for students. Games can level the playing field. Tom Chatfield notes that, “A virtual world is a tremendous leveller in terms of wealth, age, appearance, ethnicity and such like…” It means a child can be an expert, a student can be the most knowledgeable source of information.What a powerful concept for a student in a classroom – I have something of value to offer my peers and my teachers.

playstation_FlottenheimerAs Joseph Joubert, the French essayist famously said, “To teach is to learn twice.” In the context of the lab, the students I see playing games are a very supportive community, keen to help newcomers develop their understanding of the game. This fits in beautifully with  Jean Lave and Etienne Wenger’s Communities of Practice theory of learning, where,

“It is through the process of sharing information and experiences with the group that the members learn from each other, and have an opportunity to develop themselves personally and professionally.”

Face-to-face friendships develop through similar online  interests, and this is certainly evident in my ICT Lab.

James Paul Gee speaks of these communities of practice as “passion communities” constructed via social networking, where members are usually held to quite rigorous standards in their area of passion. To the novice, feedback is given, support is provided, but standards are not be lowered.

Rachel Williams for the Guardian, notes that according to a government-appointed expert,

Children spend so much time in front of the television and computer games, and so little time with adults that one child in six has difficulty learning to talk…

parent with kids & playstationIt is easy to put the blame squarely on the shoulders of the television and computer game industry, instead of focusing on the role parents and other adults have to play in a child’s language development. Rather than throw the baby out with the bathwater, this is a powerful opportunity for parents to involve themselves in the lives of their children, and play games together. The discussion arising from shared game-playing would surely help children develop those crucially important communication skills, and create a nice shared activity for parents and children.

In Summary

I truly believe gaming and game-based learning has a lot to offer our students. I hope this has provided an alternative perspective on gaming, and an insight into what our kids are learning through game-playing.

I would be interested in hearing how other educators have used gaming in their classrooms, and to what effect. Please share your expertise!

People to Watch

Tom Barrett’s blog features a lot of great game-based learning information

James Paul Gee

Tim Rylandswebsite has writing samples and videos of work produced by students using Myst and other games.

Katie Salen

Further Reading

Background to Games Based Learning – Learning & Teaching Scotland

Using the Technology of Today, in the Classroom Today – the Education Arcade

Unlimited Learning – Entertainment and Leisure Software Publishers Association

Photo Credits:

Mario – Nahuel31, Playstation – Flottenheimer, Parent & children with playstation – sean dreilinger, Myst image – ldrose,  Zoombinis image – matt.agnello, Images from games captured using Jing


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Peace of Mind = $3.99

Posted by: klbeasley | January 21, 2010 | No Comment |

post-surgeryMy 2 year old son had an accident yesterday. He fell off his bike and split the bridge of his nose clean open. 8 stitches later, he is just fine, but as I’m sure you know, head wounds bleed pretty badly – so when my husband and our live-in nanny Raquel came in from the playground with Griffin covered in blood, there was a moment where time stood still.

I knew I had to keep everyone (including my four-year-old daughter) calm, and knew Griffin would need to go to A & E, but even so, I found myself dazed and forgetful. I went to the kitchen to get some ice, but once I got there, I forgot what it was I needed and had to retrace my steps. I couldn’t remember where I put the phone I was using only minutes earlier.

I guess I was in a bit of shock, which is probably understandable. My husband and Raquel had both done first aid training in the last 6 months, but they were equally dazed by the event. Luckily for us, we were able to get to a hospital quickly, and everything turned out fine, but it made me wonder – what if it were something more serious?

First aid & CPRThen, thanks to a tip off by @teachernz, I read this article, about a man trapped in the rubble of Haiti’s earthquake, who used information in an app called Pocket First Aid & CPR to help save his life. It seems to me, that $3.99 is a small price to pay for peace of mind, so I have downloaded the app (though if you want a free version, iFirst Aid Lite is another alternative).

Now I know that while my husband and I are at work, Raquel has access to our iPod Touch, which will have up-to-date information that will help ensure that even if she isn’t sure what to do in the event of an accident, she has a mobile device to get specific information and videos from, straight away. Pocket First Aid & CPR even has a space for medical profiles that you can fill in for each member of the family, with information such as blood type, allergies, birth date, insurance details and weight. How great is that?

Even in my dazed state, my iPhone was one item I did remember to bring with me to the emergency room, and it proved extremely handy. Griffin watched his favourite movie, Cars, which helped calm him down. When he was being stitched up, I was able to text message and/or email friends and family, to let them know what was going on.

So take my advice: keep your phones charged, and think about downloading a first aid app yourself!

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iPhone/iPod Touch Wired Wednesday

Posted by: klbeasley | January 14, 2010 | No Comment |

As so many teachers came back from the Christmas holiday with a new iPhone/iPod Touch, I decided to make the first Wired Wednesday for 2010 focused on apps.

CIMG3025 (Medium)

We had a great turn out, and there was a real buzz in the lab as people talked over each other to share their favourite apps. I found it amusing that although we had a bunch of more than 10 educators, the apps that received the most attention were the games! Here are the apps that made the rounds…

Singapore

SG_Buses
SG BusesFree - All the info you need on the Singapore Bus System

Carpark_@_SG
Carpark @ SGFree - Find parking rates & parking locations in Singapore

Laylio
Laylio - Free - an app which allows you to listen to Singapore radio stations (I love that the name of the app is how some people pronounce radio here!)

Travel

tripit
Trip it - Free - Organize your flights and travel plans with this handy app.

Kids

tozzle
Tozzle - $1.99 – An easy app which helps develop touchpad skills. My 2 year-old loves it. There’s also a free version – Tozzle Lite.

facegoo
Facegoo
$0.99 – Photo app that lets you manipulate photos in funny ways. There is also a free version available.

shapes
Toddler Teaser ShapesFree - Simple app which helps kids recognise shapes.

Build_a_Word
Build-a-Word$1.99 – For those fans of Word World, an app which gets children to grab letters to build words. There is also a lite version available.

Preschool_adventure
Preschool Adventure$0.99 – This is a good-value app for preschoolers. There are puzzles about numbers, colours, shapes, body, matching and sounds. A little something for everyone.

Games

Topple
Topple
- Free - My 4-year-old’s favourite app of the moment. Stack the blocks and try not to let them topple over. See also Topple 2 Plus+ (free) and Topple 2 ($0.99).

NFSU
Need For Speed Undercover$4.99 – A car racing game that is apparently deserving of its price tag!

eggs_away
Eggs awayFree - Keep your egg balanced by tilting your device.

Trace
Trace - Free - app where you have to get your little stick-figure person to the other side using gravity and any lines you make.

Bubblewrap
BubblewrapFree - Enjoy popping bubblewrap as a kid? Relive your childhood with this app!

Waterslide_extreme
Waterslide ExtremeFree - Slide down a giant waterslide in this addictive app.

Unblock_me_free
Unblock Me FreeFree - Slide the blocks of wood around to free the red block.

Cooking_dash
Cooking Dash$2.99 – Manage your restaurant by making sure people are at tables, have what they ordered etc. A Cooking Dash Lite version is available, and there also appear to be other in a similar theme: check out Dinner Dash and Wedding Dash, if you feel so inclined.

Cooking_mama_lite
Cooking Mama LiteFree - This app had us all in stitches. You cook different food, and literally do things like melt the butter in the frying pan or chop onions by moving your device around (as you would if you were cooking), to complete a meal.

Monkey_Swing
Monkey SwingFree - Swing from tree to tree to get your monkey through the jungle.

CIMG3026 (Medium)

CIMG3030 (Medium)

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