Twitter For Teachers #Learning2

Keri-Lee and Clint met on Twitter in 2008 and have since spent numerous holidays, along with their families, together across Asia. Cross posted at Learning on the Job.

To help facilitate our Twitter for Teachers session at Learning 2.011, we have decided to post the general outline of our presentation and any resources on both of our blogs. We’d love to hear your feedback and how you are using Twitter to interact with your PLN. Feel free to leave your Twitter name in the comments as well!

(Mis)Perceptions of Twitter

We’ve all heard the “I don’t care what you had for breakfast!” diatribe against Twitter. We’re curious to know what the perceptions our participants have about Twitter.

How We Use It

Twitter, like anything else, is simply a tool. Use of that same tool will vary widely from person to person and Twitter is no exception.

Top Tips

For those just starting out in the Twitter game or for those that started an account years ago but never really got into it, here our some of our top tips for using Twitter to expand your PLN:

Public, Personal, Private – Just as we would tell our students, it is important to understand the distinction between public, personal and private information.

BPLBio, Photo, Link. It’s hard for others to separate the gold from the spam when you don’t fill these things out!

Tear Down That Wall! – Don’t protect your tweets! Again, it’s hard for others to decide to follow you back if they can’t see what you’ve added to the conversations.

Go Beyond Basic – While Twitter as a service is fantastic, Twitter as a website is less than desirable. Try a Twitter client like TweetDeck, Hootsuite, or Echofon (just to name a few!) that allows you to separate your Twitter feed into easy-to-monitor columns.

Lists - Twitter lists allow you to create groups within your Twitter stream. You can even include people that you do not personally follow. Even better, you can follow lists that others have meticulously created. (Kim Cofino has a great International Teachers list.

Hashtags#learning2 #edchat #scichat #mathchat #kinderchat These are all examples of hashtags. Hashtags make it easy to group and search for tweets about a specific topic. Using a Twitter client like Tweetdeck, you can even use a hashtag to create an easy-to-follow column in your client. @cybraryman has a comprehensive list of education-related hashtags.

Search For It – Is there something that you’re passionate about? Chances are there are others on Twitter who are passionate about the same thing. Use the Twitter Search function to find people who are talking about your hometown, your favorite sports team or anything else you might be interested in.

Lurking (aka Legitimate Peripheral Participation) – One of the best and easiest ways to learn Twitter etiquette is to lurk amongst some of your favorite lists or hashtags. Once you see how things work, it’s a lot easier to join in!

Retweet and Reply – For some, the highest compliment you can pay them on Twitter is to retweet them. For others, they prefer the conversation that comes along with an @reply. Either way, it is a great way to engage others and to add followers to your PLN.

Conversation is King – Twitter, first and foremost, is about connecting with people around the world who can help you grow as a teacher and as a person. This happens through conversation and through getting to know one another as you would a fellow teacher on your campus. Sometimes these professional relationships develop into personal friendships that last a lifetime!

While it is extremely well-used and on the verge of becoming cliche, the best metaphor for your Personal Learning Network is that of a garden. It takes time and energy and patience to cultivate a PLN. But if you stick with it, it can be a very beautiful thing!

 
Image Credits:
Squawk! by Kevin Collins licensed under†CC BY NC
Looking Up†by Louise Docker licensed under CC BY

Twitter For Teachers #Learning2

Keri-Lee and Clint met on Twitter in 2008 and have since spent numerous holidays, along with their families, together across Asia. Cross posted at Learning on the Job.

To help facilitate our Twitter for Teachers session at Learning 2.011, we have decided to post the general outline of our presentation and any resources on both of our blogs. We’d love to hear your feedback and how you are using Twitter to interact with your PLN. Feel free to leave your Twitter name in the comments as well!

(Mis)Perceptions of Twitter

We’ve all heard the “I don’t care what you had for breakfast!” diatribe against Twitter. We’re curious to know what the perceptions our participants have about Twitter.

How We Use It

Twitter, like anything else, is simply a tool. Use of that same tool will vary widely from person to person and Twitter is no exception.

Top Tips

For those just starting out in the Twitter game or for those that started an account years ago but never really got into it, here our some of our top tips for using Twitter to expand your PLN:

Public, Personal, Private – Just as we would tell our students, it is important to understand the distinction between public, personal and private information.

BPLBio, Photo, Link. It’s hard for others to separate the gold from the spam when you don’t fill these things out!

Tear Down That Wall! – Don’t protect your tweets! Again, it’s hard for others to decide to follow you back if they can’t see what you’ve added to the conversations.

Go Beyond Basic – While Twitter as a service is fantastic, Twitter as a website is less than desirable. Try a Twitter client like TweetDeck, Hootsuite, or Echofon (just to name a few!) that allows you to separate your Twitter feed into easy-to-monitor columns.

Lists - Twitter lists allow you to create groups within your Twitter stream. You can even include people that you do not personally follow. Even better, you can follow lists that others have meticulously created. (Kim Cofino has a great International Teachers list.

Hashtags#learning2 #edchat #scichat #mathchat #kinderchat These are all examples of hashtags. Hashtags make it easy to group and search for tweets about a specific topic. Using a Twitter client like Tweetdeck, you can even use a hashtag to create an easy-to-follow column in your client. @cybraryman has a comprehensive list of education-related hashtags.

Search For It – Is there something that you’re passionate about? Chances are there are others on Twitter who are passionate about the same thing. Use the Twitter Search function to find people who are talking about your hometown, your favorite sports team or anything else you might be interested in.

Lurking (aka Legitimate Peripheral Participation) – One of the best and easiest ways to learn Twitter etiquette is to lurk amongst some of your favorite lists or hashtags. Once you see how things work, it’s a lot easier to join in!

Retweet and Reply – For some, the highest compliment you can pay them on Twitter is to retweet them. For others, they prefer the conversation that comes along with an @reply. Either way, it is a great way to engage others and to add followers to your PLN.

Conversation is King – Twitter, first and foremost, is about connecting with people around the world who can help you grow as a teacher and as a person. This happens through conversation and through getting to know one another as you would a fellow teacher on your campus. Sometimes these professional relationships develop into personal friendships that last a lifetime!

While it is extremely well-used and on the verge of becoming cliche, the best metaphor for your Personal Learning Network is that of a garden. It takes time and energy and patience to cultivate a PLN. But if you stick with it, it can be a very beautiful thing!

 
Image Credits:
Squawk! by Kevin Collins licensed under†CC BY NC
Looking Up†by Louise Docker licensed under CC BY

Self-directed learning with YouTube

This tweet from @pluke17 got me thinking…

pluke17_1

pluke17_2

He shared a link to this photo of his son Declan’s art work:

I thought it was a pretty amazing drawing, and I was equally impressed that this 11-year-old had found something he wanted to learn and knew exactly where to find the information that would help him.

I personally use YouTube a lot for learning all sorts of things, including new recipes, using new software, and looking for help with existing software. I remember when I first discovered how useful it was – it was a revelation!

I put the call out on Twitter to see what sorts of things other people were learning, and I got lots of interesting responses:

youtube_learning_1

This is just a sample of the suggestions my PLN came up with – the Tip of the Iceberg (if you will excuse the pun).

It’s obvious great self-directed learning is happening at home for many people, but are our students, parents and teachers aware of what can be learned through YouTube?

Jeff and Kim at ISB had parents search ‘how to’ videos on YouTube for things they were interested in during a parent workshop on Social Networking. What a great way of informing parents about the potential uses of YouTube!

It would be great to see students have an opportunity to use YouTube to help further their learning in a variety of areas too. There are videos about spelling rules, times tables, taking action, learning French, learning the recorder, learning punctuation, how to cook, throwing a rugby ball, how to draw cartoons, how to make stop motion animation… The list goes on. Why aren’t we encouraging kids explore ways to help themselves?

I suspect people are worried students might come across an inappropriate video in their quest for quality information. Even though this may occur in some instances, I feel it is a perfect learning opportunity for students. Two questions immediately spring to mind that I would ask the students before they even touched the computers:

1. What should you do if you come across something that makes you feel uncomfortable?
2. How can the careful selection of keywords help you find the most relevant content?

Here are some other ways YouTube has been used in classroom settings:

  • Hot DogsOur Grade 2 students inquired into the origins of food products for their unit From Field to Table, and watched YouTube videos of  how different foods were made (such as this one on Fortune Cookies) to augment their print research. It was especially good for those who had difficulties reading.
  • Kathy Epps at ISOCS has YouTube playlists for videos that highlight the PYP Attitudes, e.g. this playlist for Respect. There are lists of books suitable for the PYP out there, but it’s great to see YouTube being used as a resource in a similar way.
  • Many of us use the Common Craft videos on YouTube to introduce applications or ideas to students or staff. Their simple and effective method of explanation appeals to all.

How have you used YouTube as a learning resource? Would you encourage students to head to YouTube to learn more about things they are interested in?

I look forward to your ideas!

Group Dynamic!

ADE group T-shirtsYou know how sometimes the planets align and everything works effortlessly? When you somehow manage to snag the most productive, knowledgeable and talented bunch of people and complete tasks with absolutely no stress and plenty of fun? Well, that was my group for the ADE 2010 Challenge Based Learning task!

I decided I wanted to focus on sharing best practice with teachers wanting to integrate technology more into their classrooms. Thankfully (and perhaps intentionally), I found a group of like-minded people to inoneplace logohelp work on this issue.

By the end of day 3 of the ADE Institute, our group knew we were going to create a website that would be edited by invited educational tech experts, which would feature best practice at our various International Schools. We even had a name – we secured the domain inoneplace.org and were on our way…

PizzaWe decided we wanted our presentation to the other ADEs to be a take off of the launch of the iPad (please take the time to look at the link!), so we set about creating something similar. We got T-Shirts on the cheap, and had Chrissy write our domain name on the front & our twitter handles on the back. I noted down the text on the video and Jeff modified it to fit our product (over sensational pizza at lunch). Patrick offered his house, and set about creating a take-off of Steve Jobs’ Keynote of the iPad launch. Donna said she’d edit the iMovie, and Thomas laid down the sound track using GarageBand.

Jeff videoed us all, then Donna started editing. I wrote the first blog post on the site while the others were creating. Chrissy & I sorted out a twitter name and an email address, while Jeff created the look of the site using WordPress. It would be remiss of me not to mention Patrick’s wife Rebecca, who helped us bring our vision for the logo of our site into being!

Here’s our promo video for your viewing pleasure…

Chilli CrabWe all laughed and had fun the whole time, and unlike some groups, didn’t need to stay up until 3am sorting out our stuff. We were done and dusted by the time we had to meet at 6:30pm for Chilli Crab at the Esplanade! Sa-weet!

So I’d like to shout out a huge thank you to my lovely, talented and fabulous group. You have re-energized me and I learned a lot from working with you.

Peace out!

Photo Credits:
Apple Arc – ToGa Wanderings
Chilli Crab peace – Thomas Galvez

Group Dynamic!

ADE group T-shirtsYou know how sometimes the planets align and everything works effortlessly? When you somehow manage to snag the most productive, knowledgeable and talented bunch of people and complete tasks with absolutely no stress and plenty of fun? Well, that was my group for the ADE 2010 Challenge Based Learning task!

I decided I wanted to focus on sharing best practice with teachers wanting to integrate technology more into their classrooms. Thankfully (and perhaps intentionally), I found a group of like-minded people to inoneplace logohelp work on this issue.

By the end of day 3 of the ADE Institute, our group knew we were going to create a website that would be edited by invited educational tech experts, which would feature best practice at our various International Schools. We even had a name – we secured the domain inoneplace.org and were on our way…

PizzaWe decided we wanted our presentation to the other ADEs to be a take off of the launch of the iPad (please take the time to look at the link!), so we set about creating something similar. We got T-Shirts on the cheap, and had Chrissy write our domain name on the front & our twitter handles on the back. I noted down the text on the video and Jeff modified it to fit our product (over sensational pizza at lunch). Patrick offered his house, and set about creating a take-off of Steve Jobs’ Keynote of the iPad launch. Donna said she’d edit the iMovie, and Thomas laid down the sound track using GarageBand.

Jeff videoed us all, then Donna started editing. I wrote the first blog post on the site while the others were creating. Chrissy & I sorted out a twitter name and an email address, while Jeff created the look of the site using WordPress. It would be remiss of me not to mention Patrick’s wife Rebecca, who helped us bring our vision for the logo of our site into being!

Here’s our promo video for your viewing pleasure…

Chilli CrabWe all laughed and had fun the whole time, and unlike some groups, didn’t need to stay up until 3am sorting out our stuff. We were done and dusted by the time we had to meet at 6:30pm for Chilli Crab at the Esplanade! Sa-weet!

So I’d like to shout out a huge thank you to my lovely, talented and fabulous group. You have re-energized me and I learned a lot from working with you.

Peace out!

Photo Credits:
Apple Arc – ToGa Wanderings
Chilli Crab peace – Thomas Galvez

Lingt Language

Our Chinese teacher Wendy Liao has been at it again – she’s found another excellent site for language learning – Lingt Language.

Here’s what the website has to say about the potential uses of Lingt Language:

Create online assignments that make engaging and assessing student spoken performance as natural as giving out a worksheet.

Make oral exams that take a fraction of the time to administer and assess. Perfect for IB and AP preparation.
Offer targeted feedback to individual responses to maximize student improvement.
Incorporate video and images to create media and culture-rich exercises.
Archive all your assignments and student responses to reuse next time and track individual improvement.

In our elementary school context, Wendy has come up with a unique way of marrying Lingt Language with Voicethread to create a multimedia reflection and learning experience.

Wendy wanted the students to learn and remember the Chinese Characters for various countries, and do this in a way that helps to contribute to the learning of others.

The students selected a country, then tried to come up with a story to create a mental picture, or visual association, that will help others remember the Characters in that country name. They recorded their explanation on a Voicethread, which included all the countries they were studying.

[As an aside, Kim Cofino has a great blog post explaining how making connections to visual cues helped her when she was learning Japanese, which is worth checking out]

See example below:

Following that, students were then directed Lingt Language to answer some comprehension-style questions. A specific link is created for each class page, so you can link directly to the task. In order to answer the questions, students needed to view  the Voicethread as a whole, and learn the country names that their classmates had investigated.

Students could either type or record their answers in the Lingt Language site. The other great thing was that Wendy could either type or record her feedback to the students – isn’t that fabulous?

Here is a copy of the  Lingt Classroom page that Wendy created for the Grade 4′s:

Lingt_1Lingt_2Lingt_3

Highlights

  1. It is a user-friendly interface which is easy for the students to understand
  2. No log-in is necessary for students to enter responses
  3. The ability to record voice or type – this is fantastic for students and teachers alike.
  4. Teachers can mark and give feedback online, in both oral or written form.
  5. Responses can be organised either by student, or by question, meaning teachers can analyse results and check for group understanding.
  6. The potential for learning becomes 24/7, not just limited to the hours you are in a classroom.
  7. Great way to assess and support children according to their individual needs.
  8. It is an excellent way of collecting evidence of student-learning, particularly for student-led conferences.

Things to think about

  1. It requires the latest version of flash, so school/home computers may need updating
  2. Feedback is emailed to students, so students will require their own email address, or an address of a parent to receive feedback from Lingt Language.

Lingt Language

Our Chinese teacher Wendy Liao has been at it again – she’s found another excellent site for language learning – Lingt Language.

Here’s what the website has to say about the potential uses of Lingt Language:

Create online assignments that make engaging and assessing student spoken performance as natural as giving out a worksheet.

Make oral exams that take a fraction of the time to administer and assess. Perfect for IB and AP preparation.
Offer targeted feedback to individual responses to maximize student improvement.
Incorporate video and images to create media and culture-rich exercises.
Archive all your assignments and student responses to reuse next time and track individual improvement.

In our elementary school context, Wendy has come up with a unique way of marrying Lingt Language with Voicethread to create a multimedia reflection and learning experience.

Wendy wanted the students to learn and remember the Chinese Characters for various countries, and do this in a way that helps to contribute to the learning of others.

The students selected a country, then tried to come up with a story to create a mental picture, or visual association, that will help others remember the Characters in that country name. They recorded their explanation on a Voicethread, which included all the countries they were studying.

[As an aside, Kim Cofino has a great blog post explaining how making connections to visual cues helped her when she was learning Japanese, which is worth checking out]

See example below:

Following that, students were then directed Lingt Language to answer some comprehension-style questions. A specific link is created for each class page, so you can link directly to the task. In order to answer the questions, students needed to view  the Voicethread as a whole, and learn the country names that their classmates had investigated.

Students could either type or record their answers in the Lingt Language site. The other great thing was that Wendy could either type or record her feedback to the students – isn’t that fabulous?

Here is a copy of the  Lingt Classroom page that Wendy created for the Grade 4′s:

Lingt_1Lingt_2Lingt_3

Highlights

  1. It is a user-friendly interface which is easy for the students to understand
  2. No log-in is necessary for students to enter responses
  3. The ability to record voice or type – this is fantastic for students and teachers alike.
  4. Teachers can mark and give feedback online, in both oral or written form.
  5. Responses can be organised either by student, or by question, meaning teachers can analyse results and check for group understanding.
  6. The potential for learning becomes 24/7, not just limited to the hours you are in a classroom.
  7. Great way to assess and support children according to their individual needs.
  8. It is an excellent way of collecting evidence of student-learning, particularly for student-led conferences.

Things to think about

  1. It requires the latest version of flash, so school/home computers may need updating
  2. Feedback is emailed to students, so students will require their own email address, or an address of a parent to receive feedback from Lingt Language.

Games – What exactly are kids learning?

[Cross-posted at U Tech Tips]

Games and the value of game-based learning has been a hot topic for me lately, so I was thrilled to come across Tom Chatfield’s article, Why playing in the virtual world has an awful lot to teach children in the Guardian on the 10th January 2010 (hat tip to @paulmaglione for the link). Tom argues that there is more to games than meets the eye.

For perhaps the most remarkable thing about modern video games is the degree to which they offer not a sullen and silent unreality, but a realm that’s thick with difficulties, obligations, judgments and allegiances. If we are to understand the 21st century and the generation who will inherit it, it’s crucial that we learn to describe the dynamics of this gaming life: a place that’s not so much about escaping the commitments and interactions that make friendships “real” as about a sophisticated set of satisfactions with their own increasingly urgent reality and challenges.

Super Mario BrosKatie Salen, professor of design and technology at Parsons The New School for Design argues that traditionally, games have not been seen as challenging realities, but rather as time-wasting activities:

There is a long history of understanding games as sort of leisure activities, as a kind of waste of time. And that when we see kids playing games that maybe our first reaction is to say, “Oh well they’re just playing, they’re just kind of wasting time.” There isn’t a sense of even sitting down with the child and asking them… “What’s going on in your head right now?” Because if you sit down and talk to a game player about what they’re doing, an incredible narrative will come out of their mouth about the complex problem they’re working on. A set of specialist vocabulary will spew out of their mouth…
[see the full video here]

From my reading on the subject, there are a number of key learning areas that games help players develop. Here are a few of the main ones.

Games Develop Literacy SkillsMoshi_passable

Many people underestimate the amount of literacy involved in game-playing. Instructions and other comments on the website require reasonably sophisticated levels of reading. James Paul Gee, an Arizona State University professor and leading figure in the field of games in education, argues, “Some people even say that games are killing reading and writing – far from it! They’re actually engaging kids with reading and writing more than ever.” [See the full video here]

By way of example, in Moshi Monsters – a game students at my school have been playing with gusto – your monster tells you how he/she is feeling, with quite a wide vocabulary. My monster has been elated, effervescent, marginal, and sunny lately, but the other day he was just passable. One of our K2 classes created their own monster, and play it as a class first thing in the morning. What a great way to discuss and develop new vocabulary!

In the context of Moshi Monsters, the “specialist vocabulary” that Katie Salen speaks of, includes Moshlings and Rox - both of which I am extremely confident all players would be able to explain clearly.

mystMessage boards are also popular with students as a way of communicating with others. On my message board, students have asked me how to get a particular Moshling, commented on my room and so on. It is great to see the dialogue that it generates, and the buzz in the ICT lab is electric, to say the least!

Tim Rylands, often credited as one of the forerunners of  gaming in education,  brought the computer game Myst into his classroom to develop literacy skills, with great success – he won a Becta ICT in Practice Award for his work in 2005. Since then, projects have been developed by schools and learning institutions around the world, including Learning & Teaching Scotland, who use games such as Guitar Hero and Myst to  stimulate creative and descriptive writing. They have been receiving positive feedback from teachers and students alike.

Games Develop Creativity

Scratch_001Gee states in his video for Edutopia, “Kids want to produce, they don’t just want to consume.” This is certainly true of the Playstation 3 hit, Little Big Planet, which has user generate content as a major part of the game.

At my school, the Grade 2-5′s are devouring Scratch, the MIT-developed computer programming software for kids. Scratch provides an extremely user-friendly platform where users can upload their own games, or download and make changes/improvements to other people’s games and upload them again for the community to try. One of our Grade 5 students contributed a game which he has translated into 3 languages – Chinese, Dutch and English! The code behind this game (and others that the students in my class produce) is extremely sophisticated, and more often than not, beyond my comprehension!

Games Develop Critical Thinking Skills

Samorost_1Players need to use critical thinking skills when playing games. Problem solving and decision making skills, together with logical thinking, sequencing and strategy-making are all reinforced. James Paul Gee argues that playing a game is like a continuous stream of assessment. If you fail to work out what steps need to be taken, and in which order, you will not progress further in the game. Games such as Samorost (and other games created by Amanita Design, including Samorost 2 and Machinarium) are fabulous for all the skills mentioned above. Kids love to play them together, and thrive on the challenge of coming up with possible solutions to rather daunting problems.

Zoombinis is a very popular computer game (and has been since its release in the mid ’90s), requiring complicated mathematical thinking skills. According to Amazon,

Zoombinis Logical Journey challenges children to employ such basic fundamentals of mathematical thinking as organizing information, reasoning of evidence, finding and making patterns, and systematic testing of hypotheses.

zoombinisWe loaded it on some computers in the lab, and had a games focus for our most recent Wired Wednesday professional development with staff, and it was funny how many teachers remembered it from 10 years ago when their kids played it. One teacher even asked to take it home, because it was that engaging! 

Gee, in an interview with Gamezone, argues:

…people are too hung up about learning “content” in the sense of facts. What we need people to learn is how to think deeply about complex systems (e.g., modern workplaces, the environment, international relations, social interactions, cultures, etc.) where everything interacts in complicated ways with everything else and bad decisions can make for disasters.

The thinking skills developed in gaming are transferable across a range of contexts, which will be of great benefit to our students in the workplaces of the future.

Gee explains in the same interview,

Good games stay inside, but at the outer edge of the player’s growing competence, feeling challenging, but “doable.” This creates a sense of pleasurable frustration.

It has also been described as ‘hard fun’. I’m sure many of us have been in the situation where a game has  been too easy or too hard. Those just-right games really hook us in to the point where our concept of time melts away – or as Mihály Csíkszentmihályi, Hungarian professor of Psychology famously refers to it – the state of flow. According to Wikipedia, flow is:

the mental state of operation in which the person is fully immersed in what he or she is doing by a feeling of energized focus, full involvement, and success in the process of the activity.

Games are SocialMachinarium in the Lab 002 (Medium)

The old-fashioned notion of gamers in seclusion, having no human contact is a thing of the past. The majority of games today have a huge social component, including sophisticated discussion forums. Tom Chatfield again suggests:

Visit any website devoted to hosting player discussions of games like World of Warcraft, for instance, and you’ll find not hundreds but tens of thousands of comments flying between players who debate every aspect of the game, from weapon-hit percentages to mathematical analyses of the most efficient sequence in which to use a character’s abilities. It will range from the sublime to the ridiculous, and will be riddled with private codes, slang, trolls, flames, and everything else the internet so excels at delivering.

What you’ll find above all, though, is a love of discussion almost for its own sake; and an immensely broad and well-informed range of critical analyses. It’s not unknown for doctors of economics or maths to wade into the fray – and find themselves bested by other still more meticulous chains of gamer reasoning.

Participation in the social communities surrounding games, interacting with friends in multiplayer games, and contributing to discussion forums all help develop communication and collaboration skills. The ability to communication and collaborate with others is increasing in importance – take the ISTE Nets for example. Being able to establish a rapport with others, in a range of situations will help today’s students in future contexts.

Game-playing provides leadership and peer-learning opportunities for students. Games can level the playing field. Tom Chatfield notes that, “A virtual world is a tremendous leveller in terms of wealth, age, appearance, ethnicity and such like…” It means a child can be an expert, a student can be the most knowledgeable source of information.What a powerful concept for a student in a classroom – I have something of value to offer my peers and my teachers.

playstation_FlottenheimerAs Joseph Joubert, the French essayist famously said, “To teach is to learn twice.” In the context of the lab, the students I see playing games are a very supportive community, keen to help newcomers develop their understanding of the game. This fits in beautifully with  Jean Lave and Etienne Wenger’s Communities of Practice theory of learning, where,

“It is through the process of sharing information and experiences with the group that the members learn from each other, and have an opportunity to develop themselves personally and professionally.”

Face-to-face friendships develop through similar online  interests, and this is certainly evident in my ICT Lab.

James Paul Gee speaks of these communities of practice as “passion communities” constructed via social networking, where members are usually held to quite rigorous standards in their area of passion. To the novice, feedback is given, support is provided, but standards are not be lowered.

Rachel Williams for the Guardian, notes that according to a government-appointed expert,

Children spend so much time in front of the television and computer games, and so little time with adults that one child in six has difficulty learning to talk…

parent with kids & playstationIt is easy to put the blame squarely on the shoulders of the television and computer game industry, instead of focusing on the role parents and other adults have to play in a child’s language development. Rather than throw the baby out with the bathwater, this is a powerful opportunity for parents to involve themselves in the lives of their children, and play games together. The discussion arising from shared game-playing would surely help children develop those crucially important communication skills, and create a nice shared activity for parents and children.

In Summary

I truly believe gaming and game-based learning has a lot to offer our students. I hope this has provided an alternative perspective on gaming, and an insight into what our kids are learning through game-playing.

I would be interested in hearing how other educators have used gaming in their classrooms, and to what effect. Please share your expertise!

People to Watch

Tom Barrett‘s blog features a lot of great game-based learning information

James Paul Gee

Tim Rylandswebsite has writing samples and videos of work produced by students using Myst and other games.

Katie Salen

Further Reading

Background to Games Based Learning – Learning & Teaching Scotland

Using the Technology of Today, in the Classroom Today – the Education Arcade

Unlimited Learning – Entertainment and Leisure Software Publishers Association

Photo Credits:

Mario – Nahuel31, Playstation – Flottenheimer, Parent & children with playstation – sean dreilinger, Myst image – ldrose,  Zoombinis image – matt.agnello, Images from games captured using Jing


iPhone/iPod Touch Wired Wednesday

As so many teachers came back from the Christmas holiday with a new iPhone/iPod Touch, I decided to make the first Wired Wednesday for 2010 focused on apps.

CIMG3025 (Medium)

We had a great turn out, and there was a real buzz in the lab as people talked over each other to share their favourite apps. I found it amusing that although we had a bunch of more than 10 educators, the apps that received the most attention were the games! Here are the apps that made the rounds…

Singapore

SG_Buses
SG BusesFree - All the info you need on the Singapore Bus System

Carpark_@_SG
Carpark @ SGFree - Find parking rates & parking locations in Singapore

Laylio
Laylio - Free - an app which allows you to listen to Singapore radio stations (I love that the name of the app is how some people pronounce radio here!)

Travel

tripit
Trip it - Free - Organize your flights and travel plans with this handy app.

Kids

tozzle
Tozzle - $1.99 – An easy app which helps develop touchpad skills. My 2 year-old loves it. There’s also a free version – Tozzle Lite.

facegoo
Facegoo
$0.99 – Photo app that lets you manipulate photos in funny ways. There is also a free version available.

shapes
Toddler Teaser ShapesFree - Simple app which helps kids recognise shapes.

Build_a_Word
Build-a-Word$1.99 – For those fans of Word World, an app which gets children to grab letters to build words. There is also a lite version available.

Preschool_adventure
Preschool Adventure$0.99 – This is a good-value app for preschoolers. There are puzzles about numbers, colours, shapes, body, matching and sounds. A little something for everyone.

Games

Topple
Topple
- Free - My 4-year-old’s favourite app of the moment. Stack the blocks and try not to let them topple over. See also Topple 2 Plus+ (free) and Topple 2 ($0.99).

NFSU
Need For Speed Undercover$4.99 – A car racing game that is apparently deserving of its price tag!

eggs_away
Eggs awayFree - Keep your egg balanced by tilting your device.

Trace
Trace - Free - app where you have to get your little stick-figure person to the other side using gravity and any lines you make.

Bubblewrap
BubblewrapFree - Enjoy popping bubblewrap as a kid? Relive your childhood with this app!

Waterslide_extreme
Waterslide ExtremeFree - Slide down a giant waterslide in this addictive app.

Unblock_me_free
Unblock Me FreeFree - Slide the blocks of wood around to free the red block.

Cooking_dash
Cooking Dash$2.99 – Manage your restaurant by making sure people are at tables, have what they ordered etc. A Cooking Dash Lite version is available, and there also appear to be other in a similar theme: check out Dinner Dash and Wedding Dash, if you feel so inclined.

Cooking_mama_lite
Cooking Mama LiteFree - This app had us all in stitches. You cook different food, and literally do things like melt the butter in the frying pan or chop onions by moving your device around (as you would if you were cooking), to complete a meal.

Monkey_Swing
Monkey SwingFree - Swing from tree to tree to get your monkey through the jungle.

CIMG3026 (Medium)

CIMG3030 (Medium)

iPhone/iPod Touch Wired Wednesday

As so many teachers came back from the Christmas holiday with a new iPhone/iPod Touch, I decided to make the first Wired Wednesday for 2010 focused on apps.

CIMG3025 (Medium)

We had a great turn out, and there was a real buzz in the lab as people talked over each other to share their favourite apps. I found it amusing that although we had a bunch of more than 10 educators, the apps that received the most attention were the games! Here are the apps that made the rounds…

Singapore

SG_Buses
SG BusesFree - All the info you need on the Singapore Bus System

Carpark_@_SG
Carpark @ SGFree - Find parking rates & parking locations in Singapore

Laylio
Laylio - Free - an app which allows you to listen to Singapore radio stations (I love that the name of the app is how some people pronounce radio here!)

Travel

tripit
Trip it - Free - Organize your flights and travel plans with this handy app.

Kids

tozzle
Tozzle - $1.99 – An easy app which helps develop touchpad skills. My 2 year-old loves it. There’s also a free version – Tozzle Lite.

facegoo
Facegoo
$0.99 – Photo app that lets you manipulate photos in funny ways. There is also a free version available.

shapes
Toddler Teaser ShapesFree - Simple app which helps kids recognise shapes.

Build_a_Word
Build-a-Word$1.99 – For those fans of Word World, an app which gets children to grab letters to build words. There is also a lite version available.

Preschool_adventure
Preschool Adventure$0.99 – This is a good-value app for preschoolers. There are puzzles about numbers, colours, shapes, body, matching and sounds. A little something for everyone.

Games

Topple
Topple
- Free - My 4-year-old’s favourite app of the moment. Stack the blocks and try not to let them topple over. See also Topple 2 Plus+ (free) and Topple 2 ($0.99).

NFSU
Need For Speed Undercover$4.99 – A car racing game that is apparently deserving of its price tag!

eggs_away
Eggs awayFree - Keep your egg balanced by tilting your device.

Trace
Trace - Free - app where you have to get your little stick-figure person to the other side using gravity and any lines you make.

Bubblewrap
BubblewrapFree - Enjoy popping bubblewrap as a kid? Relive your childhood with this app!

Waterslide_extreme
Waterslide ExtremeFree - Slide down a giant waterslide in this addictive app.

Unblock_me_free
Unblock Me FreeFree - Slide the blocks of wood around to free the red block.

Cooking_dash
Cooking Dash$2.99 – Manage your restaurant by making sure people are at tables, have what they ordered etc. A Cooking Dash Lite version is available, and there also appear to be other in a similar theme: check out Dinner Dash and Wedding Dash, if you feel so inclined.

Cooking_mama_lite
Cooking Mama LiteFree - This app had us all in stitches. You cook different food, and literally do things like melt the butter in the frying pan or chop onions by moving your device around (as you would if you were cooking), to complete a meal.

Monkey_Swing
Monkey SwingFree - Swing from tree to tree to get your monkey through the jungle.

CIMG3026 (Medium)

CIMG3030 (Medium)